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  1. Some graphic benchmarking

    So I was thinking, after going to all this trouble of making OpenGl work with Sdl in an easy interface - how much slower would it be than plain old sdl?

    So I came up with two small little programs to test this out. Prometheus_Vid would go up against sdl_image and sdl. The challenge was simple: how many pixels of a png can each contestant blit in 1 second. The destination would be a 640x480 windows in 32 bit colour mode. No flags for sdl, no special performance modes for Prometheus. ...

    Updated 16-01-2011 at 04:37 PM by code_glitch

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