- Scripting System
- Designing an engine from genre analysis
- IsoEngine SDK
- Simple Profiling
- IDE
- Newton physics and faces...
- Starcraft
- Help structuring Entity System
- Designing Levels/Missions
- Rag-Doll Physics
- 3D Engine List
- Quake2Modeller by Jaimi - your opinion on its interface
- Text Replace
- Instant Object
- Handling huge amounts of data
- Event rain
- 2D pixel perfect collision on rotating sprites
- save the result of a query on a text file
- Automatic document creation (like Doxygen)
- questions about a map editor
- 3DS Max plugins
- Free tool to export to .max - Solved
- Simple copy protection system.
- My application has been cracked :|
- DiffMerge or similar for Pascal/Delphi syntax?
- Sprite equipment and evolvement
- cpp classes and delphi classes in dll's
- free 2d and 3d software :)
- virtual pc with opengl
- coco/r for delphi
- Distributing Program with its own File Structure in MacOS Application Bundle
- An editor that does editable lines with snap to grid + export to text/xml?
- How would you advice setting up an Dev Enviroment?
- Buffer Memory Management
- (re)Defining library API
- XML Parsers
- a candy for you - flow map creation tool
- Digital Distribution System
- Godot Engine 3.0
- [opinion][Research] API design
- GitHub Action for the Free Pascal Compiler