Airblast
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
8
9
8
9
42
A well thought out entry. This game while limited in maps , made up for it in the implemetation of the AI. As a bit of a flight sims guy I found the Ace of Aces level very challenging. The flight plysics was a bit weird to start with but it was not difficult to pickup.
Dominique Louis
9
8
9
5
8
39
The most polished entry. I liked the tutorial and the synthed "assistant". The terrain looked great. Plane handled well with Joystick. Music was not intense enough, not enough variety in battle environments ( urban? ) . Enemy plane seemed faster, Player's plane did not feel the speed. I would suggest adding a few more missions/environments and some enemies on the ground.
Tom Nuydens
8
8
9
8
9
42
Without a doubt the most polished entry we've had. The tutorial is a particularly nice touch. My only criticism is that the gameplay doesn't really convey a sense of speed :)
Jon Walton
8
7
8
6
7
36
Using a joystick is a massive improvement for the gameplay, endurence is a lot of fun. the overall quality is good but the scenery has room for improvement. overall a really fun game
Steve Williams
9
8
9
5
8
39
This entry is a very nice showcase for what GLScene is capable of. The tutorial mode was a very nice touch.
Game Total
198


Area 52
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
7
9
7
6
6
35 Shoot-em-up, game play was good for a shoot-em-up, nice touches like the ability to shoot petrol cans added to the game, but this entry lacked "finish".
Dominique Louis
7
6
5
6
6
30
A very nice looking game with nice phyics, but did not grab me, even though I like FPSes. I think it lacked atmosphere and polish.
Tom Nuydens
8
7
7
7
8
37
Very well done, with fast gameplay and excellent presentation. The only significant bug I noticed is that the enemy doesn't seem to respawn, forcing
you to leave the game and restart it through the menu.
Jon Walton
3
7
5
4
3
22

Steve Williams
6
6
8
7
7
34
An arena-style deathmatch that could very easily be extended into a much larger game. The user interface needs the same amount of attention that the game got. Must also have the ability to invert the mouse Y axis! :)
Game Total
158


Comic Air Fighter
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
10
7
8
5
38
A nice game, that was easy to pickup. the quality was let down in game, after a promising start wiht the title screen.
Dominique Louis
5
7
5
5
5
27
Very simple game, easy to pick up, my son enjoyed playing it. Interesting gameplay by being restricted to being joined together. Was slightly buggy. Did not feel intense enough. Needs polishing.
Tom Nuydens
0
0
0
0
0
0
Didn't work.
Jon Walton
5
6
4
7
5
27

Steve Williams
5
6
5
6
4
26
The main menu looked better than the actual game. A lot more could have been done with this idea.
Game Total
118


Dogfight (incomplete)
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
0
0
0
0
0
0
Would not run
Dominique Louis
0
0
0
0
0
0
Would not run
Tom Nuydens
0
0
0
0
0
0
Would not run
Jon Walton
0
0
0
0
0
0
Would not run
Steve Williams
0
0
1
1
3
5
It is a pity that this entry was incomplete. It showed promise.
Game Total 5


Dragon Duel
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
7
9
8
9
7
40
The game play was good, the only thing missing was a radar. The game was well put together.
Dominique Louis
6
7
6
7
6
32
Another game based on the Basilisk Engine. Nice twist on theme, the dargon was easy to control using the joystick, but was harder with mouse/keyboard. I liked the game's balance of flying fight vs land recovery.
Collision detection on land was not accurate, Graphics could have been better.
 I also had the odd AV on startup, though the patch fixes this.
Tom Nuydens
5
3
5
6
5
24
I found the controls are way too sensitive, making the dragon almost impossible to control. The precompiled build didn't run.
Jon Walton
5
7
6
8
5
31
Origional entry with primitive graphics and repetitive gameplay
Steve Williams
6
7
7
7
7
34
Dragons are a nice change from the aircraft usually associated with dogfighting. The keyboard controls could be a bit sensitive, especially in the vertical axis.
Game Total
161


Jagdgeschwader
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
8
9
8
8
41
This was a well polished and well thought out game. The split screen mode worked well, I was unable to test the network options. The graphics & sounds we're good, and the different senarious added character to the game.
Dominique Louis
8
7
9
5
9
38
Nice effective GUI. Great music in the main menu. Technically looks very very good. Lots of camera angles.
Found controls ( Joystick, Keyboard ) very hard to use.
Needs better music/atmosphere during battles.
Minimap was confusing, as I could never really tell which way I was facing. Has real potential.
Tom Nuydens
8
7
8
6
8
37
Another very polished entry, not much to complain about. I gave it second place only because it's not quite as feature-packed as Airblast.
Jon Walton
7
7
8
6
8
36
Excellent graphics combined with good sounds and models. gameplay could be improved by adding an aiming helper
Steve Williams
7
8
9
5
7
36
A nicely presented entry that was very easy to pick up and play straight away. Flight physics was simple, but perhaps a bit too simple.
Game Total
188


MadAeon Fight Arena
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
6
6
7
7
7
33
This beat-em-up was refreshing to see in the compo, problems getting it to run on low spec machines has effected the results slightly.
Dominique Louis
4
4
7
7
7
29
Looks good, simple effective GUI. I like the fact that you had to worry about danger from your environment as well as your opponent. Got some AVs at end of match, controls not intuitive or responsive enough. Needs polishing.
Tom Nuydens
7
5
6
7
7
32
Good foundation, but lacking in polish. For instance, the second player's
movement controls are inverted. The sound effects and animations are also a
little silly.
Jon Walton
5
5
4
5
6
25
My computer couldnt run it at full speed, so the best option would be to unlock the fps
Steve Williams
6
7
6
7
6
32
An interesting take on the dogfight theme. It is a competent entry that
could do with a bit more work on the character models.
Game Total
151


Run A War
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
10
8
9
7
42
This game was very origional for the compo. The game play was franctic and the networked options worked well over the internet with little lag.
Dominique Louis
8
8
6
7
5
34
Again a nice twist on the theme. Great simple interface that was easy to pick up. I played multi-player networked game with my son, who enjoyed this game the most. Nice game play elements ( ie water kills unless you wear certain types of boots or can walk through buildings with other types of boots ).
Crashed a few times, Local games too restrictive would suggest making it split screen. Has quite a bit of potential.
Tom Nuydens
6
7
7
7
6
33
Simple but effective. What I missed most was some nice sound effects.
Jon Walton
7
9
5
7
5
33
Simple graphics along with fun gameplay resulted in a good few hours of entertainment. reminded me of the mega drive classic golden axe. adding sound would have finished this entry nicely
Steve Williams
6
7
7
8
6
34
This was one of the more original ideas entered. The application of RPG elements to the dogfight theme worked fairly well.
Game Total
176


Sodoma Lite
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
7
9
9
8
41
This game looked very polished. Difficulty getting a game running impactted on the usability of this entry. The graphics were excelent and the game play good. The game worked over the internet, slowly.
Dominique Louis
7
6
7
5
7
32
Very clean and effective GUI. Excellent music in main menu which set the mood for in game battles. Lots of camera angles. It was simple yes fun to play and reminded me of my mispent youth playing Descent.
Collision let it down a bit as well as some memory leaks. It was also the hardest game to start a network game with.
With a bit more polish, it has quite a bit of potential.
Tom Nuydens
8
6
6
8
7
35
Interesting controls, well-balanced yet challenging. Polished visuals. There are, however, serious issues with the collision detection that ruin the
gameplay to a large extent. Plenty of potential, though -- I'd love to see this game developed further!
Jon Walton
7
5
3
7
7
29
Extremly buggy but when it works its fun
Steve Williams
9
9
9
7
9
43
This last-minute entry has polish written all over it. Great music and visuals combined with gameplay that grabs you once you can get it to connect over the network.
Game Total 180


Space Cadett
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
8
7
6
9
7
37
This was a unique entry in my opinion, the game was frantic and fun to play, the AI could do with toning down a bit as it never missed. The graphics we're fun, the control's were a bit tricky as it was sometime difficult to line up on your target.
Dominique Louis
6
8
6
5
5
30
Nice cartoon rendering. Cross-Platform ( I tested it on both Win32 and Linux and it ran fine on both - other game developer take note ). Controls were easy to pick up.
The enemy was impossible to kill or shake from your tail. It was almost terminator like in it's determinedness. In game interface was confusing, I had no idea in which direction I was going to be attacked. No real sense of tension.
Tom Nuydens
7
8
7
8
6
36
One of the more pleasant surprises. Has a really nice retro feel to it. The separate recharging stations are a very clever touch, adding some strategy to what would otherwise be yet another space shooter. The action could have been a little faster, perhaps, but otherwise a great little game.
Jon Walton
5
6
7
7
4
29
Good entry, but when the ai is far away its sometimes hard to spot, also when the ai runs out of fuel the gameplay is not as good (it spends most of its time finding the topups then finding me), its also hard to aim (controls too sensitive). nice simple graphics with a lot of potential
Steve Williams
5
7
6
6
5
29
A simple but solid entry. The AI is dead-on accurate and can fire faster
than you can, but the player finds it very hard to aim correctly.
Game Total 161


Tank Busters
Gameplay Usability Quality Originality Wow Factor Total Judges Comments
Dean Ellis
7
10
8
8
6
39
An origional entry, the game play was good, if a little slow paced. I was unable to test the networking options.
Dominique Louis
4
7
6
6
4
27
Another game based on the Basilisk Engine. And again a new twist on the theme.
I liked the simple interface and the fact that the turret rotated independently to the the rest of the tank.
There seemed to be some texture issues when bombs exploded. It needed a better ingame atmosphere.
I also had the odd AV on startup, though the patch fixes this.
May require more infantry enemies to increase the intensity.
Tom Nuydens
6
6
6
6
5
29
Same problem with crashes at startup. Other than that, a more playable game than Dragon Duel. My major gripe with the gameplay is that the AI enemy can see you before you can see him, allowing him to get an important head start
on you.
Jon Walton
4
7
5
5
5
26
Gameplay can be greatly improved if the player can see the ai tanks the same time they can see the player
Steve Williams
5
4
3
7
3
22
This entry's scores suffered due to the near constant AV after the Basilisk logo. The few times that it did start, it showed promise, though
it still requires a fair amount of work.
Game Total
143